Whereas there are probably half a dozen Early War lists that I would have felt inspired to build, and probably twice that number of Late War lists, the MW books are slim pickings, and I couldn't get excited about anything. Maybe it’s that we've all been playing the North Africa setting for a long time, this is now the fifth version of these lists in 15 years, and it’s also the only version of lists that didn’t correct and expand on the edition that preceded it. Whatever the reason, I've left it too late and have ended up limited by what is already in my collection. Having played Brits for the last couple of tournaments, it’s time for a change, so I’ve decided to take Germans.
The list I have ended up with is themed on 21st Panzer Division at Gazala, May/June 1942. The theme establishes the bounds in terms of the types of equipment I can use - a mix of short- and long-barreled Panzer IIIs, the division only had a handful of long-barreled Panzer IVs at this time, and Marders hadn't yet made an appearance.
I also want to try and capture the flavour of DAK operations, which is stereotyped in my mind as close cooperation between tanks and anti-tank guns, with the iconic image being the 8.8cm FlaK, firing off its trailer.
That means that my 80pt list looks like this:
I also want to try and capture the flavour of DAK operations, which is stereotyped in my mind as close cooperation between tanks and anti-tank guns, with the iconic image being the 8.8cm FlaK, firing off its trailer.
That means that my 80pt list looks like this:
Panzer III Company - Afrika Korps
Company HQ - 1 x Panzer III (short), 5pts
Panzer III Platoon - 2 x Panzer III (short) and 2 x Panzer III (long), 24pts
Panzer IV Platoon - 3 x Panzer IV (short), 18pts
Panzer II Platoon - 3 x Panzer II plus the 'Forward Scouts' command card, 8pts
5cm Tank-hunter Platoon, 12pts
3 x 5cm PaK38
8.8cm Heavy AA Platoon, 12pts
2 x 8.8cm FlaK36
'Pure Luck' command card
Total Cost: 80 pts
In game terms, I'm not really sure how it'll go. It'll be the first list I've taken to a competition without any infantry. The PaK38s will help keep Crusaders and Stuarts out of my flanks, but AT9 struggles against FA6, so Shermans will be a problem. The sweet spot for Afrika Korps is definitely the Marder III platoon, and three of those would be far better than two 88s. The Panzer IIs, while a lot more expensive than a platoon of armoured cars, provides an extra combat platoon, which is critical given the unforgiving nature of the V4 morale rules.
I only have the PaK38s to paint, so will post photos of the army once they're done.
I only have the PaK38s to paint, so will post photos of the army once they're done.
No comments:
Post a Comment