I had intended to do a build review of the Battlefront Hind, but there are lots of reviews and how tos out there so there's not really any point. To summarise my impressions of the kit, the model on the whole is pretty good. It goes together nicely, looks like a Hind, and is pretty impressive on the table. The join between the two fuselage halves follows the canopy framing rather than just running straight through the middle of the front windows, which shows someone put some thought into how it goes together. It hints at the characteristic twist in the Hind's fuselage without actually capturing it - undecided about this but it is probably a good decision for a game piece in this scale.
I was worried about the main rotors breaking, given their 170mm diameter, but there have been no problems so far. The blades come in three pieces, with a nicely detailed hub and three blades cast as one large piece, and two individual blades to attach and make up the five. Poly cement has done a good job of welding the blades together, but I used superglue for the mast as I didn't want to risk softening it. So far everything is holding together nicely.
As far as problems go, the tail rotor appears to have been cast backwards: on the original it rotates clockwise, but on the BF model it is set up for rotation in the opposite direction.
One of the red star decals delaminated slightly as I applied it - not a tear as the transfer was still intact, but part of the red printing seemed to come off. I was able to push it back into the right place with a brush and don't expect any further problems with them now the model is vanished.
The decals for the tail boom have misspelt the warning "ONACHO" as "ONAOHO", and the decal for the starboard side has the lettering reversed. I have ended up painting them on by hand.
On the table, they are large beasts. It is difficult maintaining a 6" command distance without the visual distraction of having rotors overlapping. If I were to expand to a unit of four, I would vary the height of the flight stands for variety, with the added bonus being that they will be able to maintain command distance without looking ridiculous. In theory it would be possible to put a couple in line abreast and up to 16" apart, however while they would be In Command, there are a number of rules that have a 6" range, looking particularly at Good Spirits, Movement Orders and Replacing Leaders, so these won't apply even though you are In Command. I note that the equivalent rules in V4 refer to teams being In Command, rather than within 6", so would expect TY to be updated to match at some point. For the meantime, I'm happy with my two, and I'm looking forward to hunting more Abrams with them in the near future.
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