This weekend saw a 45pt game of Team Yankee on a 4x4 table at the club with Scott, seeing how it plays ahead of the format being used at the club's Remember December event at the end of the year.
The mission we played was 'Recon in Force' from the Quick Missions pack.
I ran a T72 company, which was possible since the list building rules for Remember December reduce the minimum compulsory platoons to one:
T-72 Tank Battalion - Red Thunder
Battalion HQ - 1 x T-72
T-72 Company - 4 x T-72
BMP2 Motor Rifle Company - Minimum size plus SA-14 Gremlin
SA-13 Gopher Platoon - 2 x Gopher
Shilka AA Platoon - 2 x Shilka
Hind Helicopter Company - 2 x HindScott ran Marder Panzergrenadiers, supported by two Leopard 2s, Gepards, Fliegerfaust, and Tornados.
We worked out later that we'd deployed wrong, overlooking the clause on the Spearhead rule that requires you to treat objectives outside your deployment area as enemy teams. Always read to the last line of the rule! This completely broke the game, allowing an attacker with spearhead to win at the end of their turn one. To get around this, we played that the objectives didn't become live until turn three, but the misunderstanding still affected the game significantly, as it put my BMP2s into a position where some lucky dice allowed me to take out one of Scott's Leopard 2s in turn one. We also forgot that his Leopards had Chobham, which would have prevented the second one being RPGed in the back near the end of the game.
One of the challenges was the table size: nowhere was safe from my Gophers or Scott's Gepards. His Tornados came in once, saved all the hits from the Gremlin and Gophers, but lost one to the Shilkas. The resulting cluster bomb template, which seemed to cover about half the table, and even though it was hitting on 5s for there only being on aircraft left, cleaned up my T72s and most of my BMP1s. I kept my Hinds off for as long as possible, but brought them on because I needed to deal with the remaining Leopard. One fell to the Gepards, the other missed its target, and was dispatched the following turn.
The mission was a nice change from the usual FOW/TY ones. It would have played better if we had got Spearhead right, but even then I have reservations about how easily a more mobile force can potentially sneak a quick win. The table size felt a little cramped for the number of vehicles in my list, and it makes it really difficult for aircraft to operate. But we did put down a lot of terrain, and the location of the objectives forces everyone to converge on the centre of the table.
I'm looking forward to trying out a few of the other Quick Missions:
- Seize the Bridge looks very thematic, and I'd love to play it with Afgantsy trying to hold a river crossing against a NATO counterattack. Not so good for tournaments though, as every table would need a river added for that round.
- Bypass is unlike any other FOW mission: a reverse fighting withdrawal where a platoon that captures an objective is removed from the table, and you have to do that three times to win. Your force becomes weaker as you do this, so it looks like it could be quite hard.
- Gauntlet is the other different one, and looks like it could be quite tough for infantry forces as both sides need to move to contest the objective.
So, to emulate McZermof's example, what will I write about in a week's time? I plan to paint up some more for units TY, focusing on some Soviet heavy weapons teams for the loaner army I'll be contributing for the event, and a couple of other units with the intention of spinning my 45pt list into Czechoslovakians, using Volksarmee as it seems unlikely that the official Czech lists will be published in time.
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